But I wouldn't say that it's necessarily a stepping stone. You can join without aligning yourself with another big group, or convincing your existing group of friends. "One of the great benefits of FW is that you can hop in and out of it. "It's definitely easier to get into, and lower stakes than some of the large fleet combat that you have to join organisations to be a part of", says Bayer. This year's updates so far struck me as a bit more aimed at established players, but I've always interpreted factional warfare as something of a bridge from starting out in Eve towards a move into the more demanding PvP - a lower stakes, less daunting sytem than the free-for-all ambushes and huge fleet battles Eve is famous for. We think they're really going to make PvP much more valuable and rewarding in factional warfare, as well as just really fun. Rhodes confirms this: "We finally took the time to go through some of that feedback and make the most strategical changes we could. It was great idea in need of some kind of shakeup. I never got into faction warfare myself, but it was always tempting, something I almost got into. Players who opt to join this war will go to specific areas and fight over static complices to decide who's winning the war, gaining loyalty points that can be exchanged for rare items in addition to loot and prestige. The basic idea of faction warfare is that two of Eve's main story factions (the plot-specific ones you choose from when creating a character, as opposed to player-built organisations) are at war with the other two. Players have been asking for a long time that faction warfare gets some attention, which aligns with what I noticed in game a few years ago. Faction warfare was one of them," says Rhodes. "At Eve Vegas last year we talked about a lot of areas of the game that we were really keen to give a bit of revitalisation to. But I'm curious what specifically they're trying to achieve with this update. It's fitting then, that like the rest of this quadrant, today's update is very much focused on PvP combat. They've long been dangerous areas, rife with gankers and trouble makers. "Lowsec" is shorthand for any star system designated by the game as not secure enough to be held by powerful NPC forces (highsec), nor wild enough for player alliances to build and fully claim as territory (nullsec). From release day to the 6th of April, everyone's warp speed will be increased in lowsec (particularly battleships, which can otherwise get the runaround from smaller ships) and blowing up other players there will earn bigger rewards, as they'll drop a greater share of their precious loot. There'll also be short term events to celebrate and shake up lowsec. The first of these quadrants, titled Fight Or Flight, began this January, and the last part of it, Loyalty to Lowsec, goes live today.īut what is a Loyalty To Lowsec? I sat down at a polite distance with Scott Rhodes and Joshua Bayer, Producer and Senior Games Designer respectively, to find out.īayer tells me that the Loyalty To Lowsec update will primarily bring improvements to factional warfare, one of the main features players engage with in low security space, and one that the playerbase has requested changes to for some time. They've split each year into three-month 'quadrants', during which they'll release smaller, more regular features and changes along a common theme - not unlike 'seasons' as used by many other online games. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.CCP, the developers of the famously complicated space MMO Eve Online, have taken a new approach to their updates in recent months. has granted permission to 'Static Corp / DaOpa's EVE-Online Fansite' to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, 'Static Corp / DaOpa's EVE-Online Fansite'. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All other trademarks are the property of their respective owners. Get Your 1 Million Eve Online Skill Points RetroactivelyĮVE Online and the EVE logo are the registered trademarks of CCP hf.
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