It was nigh on impossible to move straight, as they made the inside slippery, and unless you were dead centre, you’d spin out. I was now in a glass jar, and I cannot express how broken this was. Having made my way through most of the level, I was transferred to a new container. However, the worst issue came in level 3, and it’s the reason why I didn’t progress any further. Trying to get your fish where you wanted them was torture. You can’t make a game entirely dependent on precise movement, and then have an inconsistent physics engine. The physics were horrible, and therein lies my biggest gripe with I Am Fish. Less a test of skill, more a test of patience. Instead, the trick was actually manoeuvring yourself onto the route you wanted, and this was such a grind. However, there weren’t really puzzles to be solved. The routes were obvious and straightforward, except for a few which required a little extra thought. Sorry, Bossa Studios, but rolling along a plank doesn’t constitute as platforming. There were no platforms to jump between, or moving surfaces that require timing. You couldn’t jump, or climb, or dash, or do anything other than roll/ swim. For a game that calls itself a ‘ puzzle-platformer’, there wasn’t much puzzling, and there certainly wasn’t any platforming. There were physical assets spread around, but aside from bumping into them, there wasn’t any further interaction. The environments, whilst well-rendered, were pretty empty. It became overwhelmingly apparent that this game was gonna be pretty darn boring. I had such high hopes for I Am Fish, but they were dashed pretty early in my playthrough. Why not? All will become clear when we discuss the gameplay. I’ll be honest, I don’t know the story for the other fish, because I didn’t finish the game. The goldfish’s ultimate goal is to get to the ocean, and in each level we see him nearly succeeding. The culmination of one level will neatly lead on to the start of the next. The levels are continuous, and the story makes sense in the transitions. In every level, there are 5 pieces of bread hidden, which our fish has to munch on. We see the sentient bread in the initial cutscene, and throughout the game it’s a collectible. Most of the time it's three games being offered at once, and sometimes it's two or even four, but it hasn't been since the week of September 29th that only one game – WRC 10 FIA World Rally Championship – was the sole game in the Free Play Days lineup.I also liked the nods to I Am Bread, one of Bossa Studios’ previous games. Those games include things like Dragon Ball Xenoverse 2, NBA 2K23, Rainbow Six Siege, and Dead by Daylight just to give an idea of the spread of games, but the one thing they've all got in common is that there are multiple games made free-to-try each week. If you take a look at the archives for the Free Play Days games, you'll see a history of what's been made temporarily free-to-play over the past couple of weeks. The problem people seem to have with this game being free-to-play for the weekend is the fact that it's the only game that's included in this round of Free Play Days. To be clear, this isn't a knock on I Am Fish – it comes from Bossa Studios, the same developer that made Surgeon Simulator and I Am Bread, it's got positive reviews, and it's an entertaining simulator. The Free Play Days games are announced every Thursday, and this time, Xbox Live Gold and Xbox Game Pass Ultimate subscribers can play I Am Fish for free throughout the weekend.
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